Angular - constraint applies torque on an assembly to maintain a constant angular velocity. Alternatively:
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.
Application of velocity can be controlled through the constraint's RelativeTo property. If set to World, the angular velocity vector is used as is. If set to Attachment1 and the constraint's Attachment1 property is set to another attachment, the angular velocity will be affected by that of the other attachment. Setting RelativeTo to Attachment1 also exposes the ReactionTorqueEnabled property.